Thankyou for your reply.
Yeah the new method seems to work better with creating a thick cobra flap rather than a leg, also I forgot to mention that I did add more vertices and even though the “flaps” reduced in size, it didn’t help much in generating a nice base mesh as that ugly flap was still there. In general that is a problem I have with the new version, I could easily extrude arms and legs in a few seconds (without vertices problems) in the 2.56 version, whereas this new version does not allow me to do that and generates these unwanted flaps.
I noticed even in your example video, the little fingers and toes merge and form a “flap” together, the stretching in the new version is definitely not ideal, this is not a good thing for rigs, base modelling or sculpting, if you take a look at the images I provided it’s pretty clear even with its problems that even the 2.56 version is more suited for animation and sculpting if that is what you are going for.
As for the rigging issue I mentioned, the example I posted above, when I rigged it, the direction of the bones on one leg was in the wrong direction, there were also little “floating” bones which that had no purpose and messed things up more than it did help them. Also am I incorrect in assuming that generating a rig would also automatically generate weight groups? Because I am not sure if it did that (i’ll have to check), it certainly didn’t autorig. When I auto-rigged the model myself it did not pose as nicely as it could and some points (namely the “tail”) did not affect the mesh at all. I will provide an image as soon as I can.
Once again I thank you very much for listening, I hope you are not offended and don’t take this as mere whining, I just see the skin mod as having the potential of being a very powerful tool in Blender, it already helped me a lot in my works, it allows me to quickly draw out concepts in 3d that I had in a 2d drawing to see how it would work (I like having a base to work on), it speeds up my workflow by quite a bit as well and appreciate that this tool is being made in the first place.