Skinning An Armature

Hi All,

I am finally getting around to armature’s and skinning, and I wonder what is the process.

I want to take one of those dancing BVH files from here:

And link in a character mesh of my own.

So what is the workflow? In max, I simply apply physique to my mesh and link in the bones. But in blender, I could find no such counterpart.

So what links an armature to a mesh?


You can use the Armature modifier, or parent (Ctrl+P) the mesh to the armature.

I suggest get a svn build from See
also check the wiki for how to’s otherwise. and the manual.
There is a armature modifer that you can enable as well in the modifers panel.

Thanks for the info and the link!