I have to questions:
Regarding skinning a character. When you are applying vertices to groups, is it better to overlap some vertices between bones, or not. For example, around an elbow, should some vertices below the elbow be assigned to the upper arm, and some vertices above the elbow assigned to the lower arm, or should it be an exact cut, no overlapping?
When simple putting a character into a scene, no animation, is it better to pose them by moving the bones in edit mode, or using pose mode? Remember, this is without animation. While not in pose mode, I can also use IK and contraints. Is that the better way to pose?