I’m not sure if the correct term is “skinning”, but I’ve moulded a shape by extruding a couple hundred vertices and merged them at the end to close the shape. How exactly do I solidify this mesh? I’ve noted tutorials where you can select 4 quad-forming vertices at a time and hit F to fill them, but surely there’s got to be a way to process this in bulk. Any ideas?
Thanks
hello
Skinning is attaching bones to vertice , instead of extruding using vertices, extrude using edges, would be my suggestion
try shift-F. If it’s too complicated a mesh you’ll have to do it yourself individually. However, a picture would help us understand what you need better.