Hi all, I’ve run into a weird problem with the Automatic Weights feature in Blender 2.5 Beta. I’m trying to get a human mesh to deform realistically, so I test it with automatic weights to find problems, then remove the Armature modifier and delete the vertex groups before remodeling as necessary. I then parent the mesh to the armature with Automatic weights again to see the updated results. I’ve been doing this for over a week - it works beautifully most of the time and I think ‘Automatic Weights’ gives a really good starting point for skinning - but I recently made some more changes to the mesh, (involving detaching, mirroring, and reattaching some parts) and now when I parent it to the Armature, the bone weights are completely messed up - I’ve got arms and legs bending in wide arcs instead of following the bones, and bits of the mesh ‘break off’ as well. Basically the whole thing looks stupid - Blender suddenly fails to work out the weights properly, connecting vertices to bones that are nowhere near them. The mesh doesn’t have any problems as far as I can see, and I’ve tried changing every bone and armature setting I can find. Here’s a quick screenshot to show the sorts of results I’m getting, I’m hoping someone might recognise the problem, or tell me where I’m going wrong.
This is my first post but I’ve learned a lot from you guys and you’ve helped me out loads in the past, so respect to you all!