Skinning surfaces problem......

It seems that with evrything I do in blender I run into questions… here goes…

I want do a skinning operation over a couple of surface circles … I put for instance 5 circles in place, join them together and prepare for skinning,(creating surfaces)…

Everything goes well except for the fact that blender doesn’t include the 1st and the last cirle into the surfacing… so I get a surfaced object wich is ‘shorter’ then may intention because the first and the last crossections are not included!

Any idea what is going on ? I did this same procedure 2 weeks ago and I remember it working then … maybe I accidently touched some settings ??

Thanks…
md01

In the Surface options in the edit buttons are “Endpoint U” and V. Use them.

%<

Thanks it worked! I must have missed it while reading the doc…

md01

ha!! good to know :slight_smile: