sky background

when i place a sky texture in the world part of the texture tab and i set horizon and everything,when i rotate the camera the sky moves with it so only that part of the sky is always in front of the camera.here is what i mean,in pic1 #1 it is showing that part of the sky but in pic to i rotated some and the same part of the sky is in the exact same spot.does anyone know how to get it to not rotate with the camera

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Set your image to be an Angular map, default coordinates is camera space I believe.

I’ve got round this by UV mapping the environment to a sphere in such a way that it unwraps correctly. You can see the result in my Gallardo thread. You can then rotate the sky by simply rotating the sphere. You would need to use a lat-long sphere map for this to work and not and angular map.