I am a skydome man personally, but some people swear by skyboxes. Every sky box I’ve seen, even in games, looks like a box to me - you can see the seams. My skydome in the Ayleth demo is 128 faces, which equals 1 minor prop.
I’ll say this, and I don’t mean any offense by it. You are a long way away from selling a game, so use these for now, and by the time you are skilled enough to create and sell a full game, you’ll have found some that you can use.
As I say, I don’t mean any offense by that. I’m basing that on the questions you’ve asked me personally about texturing etc. I just mean don’t get ahead of yourself. It’s difficult to create a game. Develop your skill first, and then worry about selling a game.
But if you feel that you’ll be selling your first game soon, here you go:
I doubt it aswell =) I just want to sorta be ahead of time cause lot easier to go threw using commercial stuff than keep track of each thing that isnt that will need replaced if somehow a game is sellable.
If you do want to create your own sky dome, this site will guide you step by step through a simple process, just click on the first tutorial on the page and skip to where he talks about sky domes.
I need to play with the dome modes when I download a stable version of 2.5.
The other good thing about skydomes is that you can have a second dome, slightly smaller and inside the first dome, with transparent clouds on it, rotating really slowly, giving the sky a subtle motion effect. Ok, so the clouds go in a big circle. But you don’t notice that. All you notice is that the clouds move a little. I’d like to figure out how they do the moving clouds in Guild Wars and Oblivion…
I am scared to move to 2.5 as I am still learning blender and doing that could screw me up, and when I goofed with 2.5 the layout and keys were all diffrent … I sorta hated that atleast until I have time to sit down and set up and get use to everything.
I’ve just started learning 2.5. I need to…the renderer is faster, the GE is faster. I’ve already found several things I like better than 2.49. Scary though…
The Gimp has a nice filter for sky domes, just take a pic yourself of the sky and use the “Polar Coordinates” filter and there you have a nice texture for a sky dome.
GIMP is more user friendly in my opinion and very simular to photoshop, it can do about 95% the same I would say. I learned photoshop at school, took me just a few hours max to figure out how to work with GIMP.
A bit more on topic: I can understand that even if you are far away from developing commercial games, that it is nice to create something you can re-use some day. You can’t do that much wrong creating a skydome, moddeling a human head or something… that might be another thing.
Ok, played with the polar coords filter. 2 issues to watch out for - use the widest cloud image possible - a full panorama is best. I used a large regular 35mm size photo and it looked fine, but kind of stretched - because I turned a maybe 20 degree angle of the sky into a 360 degree pano. The othere issue is that when you us the polar coords, you’ll have to do some fancy blending at the seam, which will look bad. Instead, make a copy of the layer and rotate it 180, then use a really soft eraser to remove roughly the half that is not covering the seam. Just be sure you don’t end up with 2 suns…Good solution though.