skyline r34 gtr (game model) with little tutorial

here is my attempt at modelling a low poly car for a racing game i am currently working on :smiley:
i havent put setsmooth on because it doesnt allow you to see the topology and flow of the mesh.

crits welcome :slight_smile:

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You’re the car-god!
Please, make me a tutor how to make a car (Highpoly). I know that you’re pritty fast in your modelling.
How high is the polycount on this?

Looks beautifull!

when the car is joined together, after ive mirrored it. i think its about 2000 or maybe 2500. its quite low poly since its for a game. thanks for the comment :smiley:

sure ill teach you :wink: lol

Sorry for the hectic posting but… Wonderfull! That’s a pritty darn low polycount (Compared to that modell I got from you a while ago, about 1 million faces if I remember correctly :P)

I will follow this thread, and I will play your game (And if you want to, I will texture your cars)

yea i think i can remember that car lol

sure ill send you the car, im nearly done with it :slight_smile:

ive also got a buggati veyron that could use some texturing :wink:

added the wheels and also tweaked parts of the mesh.

the second screen shot is taking in the game engine

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i hate you.

why do you hate me?

maybe because you make such good cars n he’s jealous… But I dont hate. This car is awesome! You should really make a tutorial!

i dont know about making a tutorial, since there are pretty good ones already out and even if there not for blender they use the same principles. if youre pretty good with blender a tutorial that is for an other application shouldnt be to hard to convert, if it is maybe practice blender more and model more with the tools. when i was model this car i looked at other cars made in max, maya etc by professionals, this made it easier to place edge loops and also aided me in make the topology better. personally i find looking at other models and their topology helps me much more than following a tutorial. (except from learning an apps tools) but when i made this car it was loopcut and dragging poly’s around.

Pheonemal quality of work for such a low polycount :o

I’m very very impressed, and I’d be very keen to watch or read any kind of tutorial covering this speedy masterpiece of vehicular game modelling :smiley:

here is a small tutorial i tried to make. dont be to hard on me its my first attempt :expressionless:

forgot the blueprint link :expressionless:
http://cgworld.ru/blueprints/images/renault_clio_sport_v6.jpg

step 1:
http://img160.imageshack.us/img160/5753/step14lp.th.jpg
step 2:
http://img492.imageshack.us/img492/9297/step29qg.th.jpg
step 3:
http://img160.imageshack.us/img160/1302/step37we.th.jpg
step 4:
http://img160.imageshack.us/img160/374/step47tl.th.jpg

result:
http://img492.imageshack.us/img492/1787/result8pi.th.jpg
result (tweaked mesh):
http://img160.imageshack.us/img160/3179/result13ue.th.jpg

HOW DO YOU GET AN IMAGE INTO BLENDER?! YOU MUST TELL ME! :frowning: :frowning: :frowning: :frowning: :frowning: :frowning:

view>backgroundimage. its on the head in the 3d view. to load an image click on the little folder button next to the text entry box.

:D:D:D: THANK YOU^_^
your the best :slight_smile: :slight_smile: :slight_smile: :slight_smile:

your welcome :slight_smile:

Really great stuff you have here man, keep up the good work.

Also I love how your giving back to the community :slight_smile:

an update. thanks to {kothe} for the unwrapping and texturing

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it are teh zomgz0r :slight_smile:

Great work!