here is my attempt at modelling a low poly car for a racing game i am currently working on 
i havent put setsmooth on because it doesnt allow you to see the topology and flow of the mesh.
crits welcome 
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here is my attempt at modelling a low poly car for a racing game i am currently working on 
i havent put setsmooth on because it doesnt allow you to see the topology and flow of the mesh.
crits welcome 

You’re the car-god!
Please, make me a tutor how to make a car (Highpoly). I know that you’re pritty fast in your modelling.
How high is the polycount on this?
Looks beautifull!
when the car is joined together, after ive mirrored it. i think its about 2000 or maybe 2500. its quite low poly since its for a game. thanks for the comment 
sure ill teach you
lol
Sorry for the hectic posting but… Wonderfull! That’s a pritty darn low polycount (Compared to that modell I got from you a while ago, about 1 million faces if I remember correctly :P)
I will follow this thread, and I will play your game (And if you want to, I will texture your cars)
yea i think i can remember that car lol
sure ill send you the car, im nearly done with it 
ive also got a buggati veyron that could use some texturing 
added the wheels and also tweaked parts of the mesh.
the second screen shot is taking in the game engine

i hate you.
why do you hate me?
maybe because you make such good cars n he’s jealous… But I dont hate. This car is awesome! You should really make a tutorial!
i dont know about making a tutorial, since there are pretty good ones already out and even if there not for blender they use the same principles. if youre pretty good with blender a tutorial that is for an other application shouldnt be to hard to convert, if it is maybe practice blender more and model more with the tools. when i was model this car i looked at other cars made in max, maya etc by professionals, this made it easier to place edge loops and also aided me in make the topology better. personally i find looking at other models and their topology helps me much more than following a tutorial. (except from learning an apps tools) but when i made this car it was loopcut and dragging poly’s around.
Pheonemal quality of work for such a low polycount :o
I’m very very impressed, and I’d be very keen to watch or read any kind of tutorial covering this speedy masterpiece of vehicular game modelling 
here is a small tutorial i tried to make. dont be to hard on me its my first attempt 
forgot the blueprint link 
http://cgworld.ru/blueprints/images/renault_clio_sport_v6.jpg
HOW DO YOU GET AN IMAGE INTO BLENDER?! YOU MUST TELL ME!

view>backgroundimage. its on the head in the 3d view. to load an image click on the little folder button next to the text entry box.
:D:D:D: THANK YOU^_^
your the best

your welcome 
Really great stuff you have here man, keep up the good work.
Also I love how your giving back to the community 
an update. thanks to {kothe} for the unwrapping and texturing

it are teh zomgz0r 
Great work!