Skyrim style mist in the Blender GE: Any thoughts? Nice swirly, smoke and mist. My thought on it is this.
- Use the smoke generator in blender to render a series of animated frames as individual pictures, then create a plane, and add the image sequence as an animated texture. Repeat a few times for variation, then animate the planes themselves and have them display as a …the other type, not a billboard…then make them pretty transparent.
Also, standard Blender mist seems to ignore any type of AO, script or the new viewport AO. So, if I use mist and AO in the GE, I get mist which obscures all but the AO in the distance, which yields a sort of line drawing in AO of distant objects.