Skywhale

Here is a skywhale, a whale that goes around in the sky. He sleeps in the ocean, eats there, breeds there, he only flys over the ocean, cause the air currents are more open there. He flys by… i don’t know. Anyone got any ideas?

http://img13.imageshack.us/img13/3990/skywhale5sz.jpg
http://img42.imageshack.us/img42/4296/skywhale29cx.jpg
http://img42.imageshack.us/img42/6359/skywhale34ma.jpg
http://img64.imageshack.us/img64/6711/skywhale42et.jpg

I didn’t use Yafray or the Blender Internal renderer because, well, there’s nothing that needs rendered.

http://www.northarc.com/images/bluesub/blue=01.jpg (blue submarine no.6; not a flying whale, but I hope this is some inspiration)

It could take air in like blimp and hold it to fly for a short time, float down to the water, release and take in more air, and fly some more.

Later,
–lir

Yeah, good idea. Blue Submarine No. 6 was wierd.

Cool pic. Great model too.

http://img293.imageshack.us/img293/1012/whale2229py.jpg

i think you had a great model, maybe a little more detail would be good, but you deffinetly jumped the gun on textures, spend some time experimenting, i suggest you have different parts of the whale different colours, and patterns, maybe a slightly darker underside,the top ‘shell’ part maybe a different texture and so on. i also suggest you turn down the spec. turn on AO, and find a background pic thats at a better angle.
I know it all sounds sort of harsh, but i’m just pointing out everything i can, so this wonderful model, and original concept get the best treatment.

I did try UV mapping it, but everytime I tried it with GIMP, it kept locking up, so I just played with procedural textures. I’ll try some more.

EDIT: The background picture is for GI. Not the final product.

I think change those textures, you it is definately overkill, and give a bit mor attention to what you are trying to achieve. I think it looks as if the whale is wearing a beak shaped helmat. If you are going for a mecha look, I don’t have a problem with that, but it sounds like you are going for an oragnic feel to your work. Hence, try reworking the head a little more, especially the mouth region.

Sorry if I said too much, I think you did a good job modelling but it is unclear as to what you wanted to accomplish.

Kapish! Now I have my fast computer working, so I UV mapped the top part.
The red/pink part is a placeholder, as when it’s the default color, it doesn’t contrast enough for me to tell what it looks like.

I think change those textures, you it is definately overkill, and give a bit mor attention to what you are trying to achieve. I think it looks as if the whale is wearing a beak shaped helmat. If you are going for a mecha look, I don’t have a problem with that, but it sounds like you are going for an oragnic feel to your work. Hence, try reworking the head a little more, especially the mouth region.

Sorry if I said too much, I think you did a good job modelling but it is unclear as to what you wanted to accomplish.

I am trying to make a whale with a hard top, a beak because that will cut the air and make her more aerodynamic.

Oh, I almost forgot, I mark edges for UV mapping, on each side the same place, but it comes out looking like this.

In red is one side, in green is the other, same exact side with same exact things. What’s goin’ on here?

Show us the wire with the Seams (‘cut’ edges)

Here they are:
http://img23.imageshack.us/img23/4827/uv26nr.jpg
http://img23.imageshack.us/img23/7983/uv33xq.jpg

I was wondering if there were any Blender specific UV unwrapping/mapping tutorials?