Slender - Darkness [Slender in Blender!]

Hello game Developers!.
So, one day i was quite a bit bored, and decided to check some scary games. I found that there were a lot of Slenderman games.

I then decided to check how good BGE Scary games were, and i found out that most of them were little, or had the lack of the “Scary” factor, plus, most of them didn’t had good graphics.
So, i decided Blender had to join the party!

Slender - Darkness takes players into the horrific situation of being stalked by Slenderman as they find notes left by someone else on an unknown building.

Story

You play as Michael J. Kennedy, a young man who was coming back from his work when he felt someone was following him.

As he entered the forest he had go throught everytime he went home, he recieved a call from one of his friends, Allan, telling him to run as fast as he can, or “It would take im”.
Michael thought Allan was crazy, so he didn’t gave too much importance to the message. He continued his way throught the forest, until he saw a black figure on the distance.
He then felt like he needed to run for his life, and as he did it, the black figure dissapeared.
Michael reached an old, abandoned factory, where he found some white text saying “GET INSIDE, OR HE TAKES YOU”. He entered the building, and while going in, he saw a glimpse of the black figure he saw before, and got knocked out.
He then woke up on another section of the building, where he found a flashlight, and a camera with a note saying “Use this, it will help you”. He decided to find an exit and record all the activity he saw.
While looking for an exit, Michael found some notes, containing some messages. As he got more notes, Slenderman became more, and more agressive…

Gameplay

The gameplay is pretty much based on Slender - The eight pages.
You must get all the pages, and then look for an exit.
You have a flashlight, wich can run out of batteries, meaning that you also have to look for batteries.
The gameplay is also based on light. If you’re on a dark area, Slender man will have a high chance of appearing, so if you’re on an area with light, you’re a little bit more safe.

Screenshots




Wow, so far this looks great! I’d love to see a serious slender game finished in blender.

I don’t think the flashlight battery is needed. Without it the player has no idea how much time they have left before it goes out. I feel that adds a little more suspense to it. In the original unity Slenderman - 8 pages, I never ran out of batter because I got caught fast enough.

And I feel the lighting from other lights should barely go a distance. Make it clausterphobic. The fire would be cool with an animated light flicker though. You should add a point light parented to the player that is very dull. Like your eyes can barely see stuff right in front of you.

Looks cool - Finish it!

Hahaha… Cool.

apparently my sister’s nickname for me is slenderman now. This’ll be interesting to see.

Hehe thanks for the feedback guys!
@cam.dudes The fire has a flickering animation already. And thanks for the other feedback! Originally, there was a hemi lamp that made thing barely visible when you turned the flashlight off, now it seems that the point light attached to the player is a better idea :slight_smile:

The battery system works like this:
Turning off the lamp will save battery, but it will also mean that Slendy can appear right in front of you, wich means that you have to search the whole building for batteries so you don’t have to turn it off.
Batteries are also pretty rare, and hard to find. And when your flash light finally runs out, you’re in serious trouble.

now this looks really awesome ! :smiley:

Thanks!
Here’s are some screenies from an elevator section i’ve been working on lately.
It gets you to the second section of the building. To be able to enter here you will have to find a key card.

Outside the elevator:


Inside it:


You’re welcome to molest the code from “Slender: The Square Menace”.
I doubt you’ll find anything useful, but it’s there nevertheless.

26.1 MB
http://static.wizzardz.com/slend/release/slenderTSM-1.2-source.zip

If you’re interested in the soundtrack (which is the only thing of actual quality) let me know and I’ll ask the composer.

I was making a slightly different slender-based game (where you fly instead of walk), and wanted a slenderman/enemy that didn’t teleport, but stalked you.
I ended up with a finite-state machine that plays grandmothers footsteps with you:

  • If you can’t see it, it’ll move closer to you
  • If you see it, it will stop and stay still until you look away, where it will flee to another part of the map (in my case I used the closest note), and then come back at you.

The effect was quite convincing.

Thanks! This will actually save a lot of work! I’ll make sure to put your game in the credits :slight_smile:

As of right now, i’m using a placeholder Slenderman model that i got from TurboSquid, i’ll be experimenting with your scripts for a while.

Right now, i’m focusing on finishing the main areas of the map and adding fundamental gameplay features, as well as improving performance while making the game look better and scarier :slight_smile:

Hey guys, sorry for the lack of updates.
I’ve been working on a parkour-like section, where the player has to jump on some platforms and pillars to get to a door. Down there’s electrocuted water, wich if you touch, you die.




You use filters 2d?

Yup!, i’m using a Bloom filter, and a SSAO filter.
What would be a good looking game without some nice AO or Bloom? :slight_smile: