Hey there, mate! First of all, I want to thank you for your feedback and positive words. As a beginner artist, things like that really means a lot and drives me forward to continue learning and modeling.
So, about the shaders for the ocean, they were made with 2 simple node setups:
- for the one in top of the mesh, I googled for “ocean waves”, downloaded a nice resolution jpeg and loaded it onto the image texture node. The point was to brought that white foam above the waves:
- the one around the mesh was done with a wave texture node and high bump values for some movement on the water:
There’s little to none transparency, since both of them were mixed with a transparent shader, just to give that final wet look. Here’s a screenshot of them applied on UV spheres:
Final touch was done in Photoshop, with brush textures for making that little water splashes around the border.
I hope this helps you make even better water/ocean shaders!