Slide object on surface

Hey there,

I justed started to learn blender and I think it’s awesome :slight_smile:

Currently I’m struggling a little with the following issue. I want to constraint an object to a surface. The object should rotate along the surfaces normal and it should be controllable just through 2 coords (UV) while it’s still possible to deform the underlying surface with shapekeys/armatures.

In Maya I would do this with a hair follicle. Here’s a quick example to better illustrate what I’m trying to accomplish:

Do you think this is possible in blender somehow?

Thank you and cheers
Daniel

NURBS surfaces alone have U and V parameters, unfortunately Blender doesn’t have this flexibility of letting you use NURBS with polygonal objects hand in hand. What you can do here is use the shrinkwrap constraint.

Hadrien

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ok thanks! Got it.

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