I justed started to learn blender and I think it’s awesome
Currently I’m struggling a little with the following issue. I want to constraint an object to a surface. The object should rotate along the surfaces normal and it should be controllable just through 2 coords (UV) while it’s still possible to deform the underlying surface with shapekeys/armatures.
In Maya I would do this with a hair follicle. Here’s a quick example to better illustrate what I’m trying to accomplish:
Do you think this is possible in blender somehow?
Thank you and cheers