I remember looking through the Maya demo CD and saw an example of them supplying a window in the program with sliders that controlled the animation in a user friendly way.
Is there a way to implement something similar in Blender? Basically what I was think was having the ablilty to control the rotation of an empty based on a sliders value, so in stead of having to select the empty and rotate it, just ajust the slider and save the keys as needed.
Perhaps this should be in the Python section, but someone here must have had a need to do this at some point. Anyone got any ideas?
Circle the day on the calander, Door3 is actually able to answer a Python question. Many thanks to JMS and Theeth for all of the coaching and patience.
It crashes for to, but after typing it in it seemed to work. I will give it a try when I get home later on my faster home box and see how it goes. Thanks!
hey is there un updated blende file ?
It just won’t work for me. I think that it is coruption in the download.
Could you please zip the file, I realy want to test it out. It sounds neat