How can I stop my player from sliding. I’m using servo motion and the friction is at full. This usually happens at hill and slants, but in real life if your on a hill (not very steep) your liking not to slid down
Any suggestions?
Thanks,
Linkxgl
How can I stop my player from sliding. I’m using servo motion and the friction is at full. This usually happens at hill and slants, but in real life if your on a hill (not very steep) your liking not to slid down
Any suggestions?
Thanks,
Linkxgl
Sorry to bump this thread, but I really need some ideas on how to do this
well, fellow teen friend, use the wall walk technique only without the rotation going over 180 degrees.
Great, but I was think you could get the same result with just logic bricks… Using the constriant distance actuator… I think that’ll do it
Anyways, instead of making a new thread that no one has read except for you, I’m going to ask it here again
Try adding another servo actuator that is activated when the user is not telling the character to move. Set LinV values to 0 and alter the force values to control how fast/slow you want the character to stop moving. I find force values of max 20 and min -20 on each axis work quite well.