Hey there! So I’ve been trying to render models in blender cycles with photorealistic lighting and textures. So far I think the test renders have been okay, but for some reason there appears to be some sort of gloss artifacting associated with the specular texture for the face? Any ideas on how to fix this? Lastly, any tips or suggestions oh hop to improve the render?
Good evening, @tkpxo8! I don’t think I can type a long answer, but if you are using an image texture that maps to the Specular input of the Principled BSDF, take a look at this thread:
The root of the issues is a shininess vs. metalness workflow that has to be understood when using image maps for different shading components.
The shortest of advice I could think of would be to set your Specular value back to .5 and see if it gets any better. Let us know what you end up doing!