Slight hue variations in greenish tones

Im trying to procedurally have some slight color variations in my objects depending on its location.
Im doing this via nodes but cant get it quite to work, since it is still affecting the whole hue range.

Does someone have an idea how to limit the hue range to only the green color range? (or whatever range)

You can limit Hue by using a Color Ramp as HSL or HSV and setting it to clockwise or counter-clockwise

Color Wheel.PNG

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Thank you so much!

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