SLIME SHADERS ?¿?

I was wondering if it is possible to make a slimy/wet looking surface in blender and if anyone here knows how to do it. Anyone?

Thanks for the help,

[email protected]

Sure, make a spec map and all will be good.

Or, make a procedural texture, (i.e clouds), and assignit to only to affect SPEC. Also, you will need some degree of reflection along with a fialry high SPECULAR material value with a mid range HARD value.

BgDM