Hello this is my firts post in the forum sorry if I am doing it incorretly
So, the problem is that I will like this render (a very early WIP) to have hard shadows. As you can see I have some stores in the window but they aren´t been showed in the shadows. I will like to know if blender have any problem (cycleX to be exact) rendering situacion similar to the double-slit experiment and if this is some quantic shit cycle do not manage well.
Thank you for taking your time to read this.
with volumen scattering