I have socials fps template and when I save as runtime and play it. It is stagey but not to bad.
Them I make my own simple game. e.g a target range and only have 1 uv texture in it. And it runs about 3 times slower than socials game which is bigger and has lots of uv textures.
Is there a way I could speed my games up. Maybe it is sometime simple like turning on some type of shader or something. Any help will be much appreciated.:yes: