Is it possible to do slow-parenting, or similar effect, on just parts of a mesh in BGE?
I’ve tried things like hooks and armatures, but those rely on constraints that the BGE doesn’t handle.
I can do it fine using animations, but would rather not pre-bake it and have glitches when switching actions, and would like things (eg. hair) to just go with arbitrary wind gravity and momentum.
I’m working on a script for it, but it doesn’t work yet, and if there’s a better way then I’d rather not reinvent too many wheels!
Dave Heinemann, 3rd year noob.