Hi all,
Well, I have a question that I (did search for first) but can’t seem to find an answer to.
I decided to make my first animation in Blender, a simple UV sphere following a path w\camera on separate path following as well, stars set in world background, nothing fancy.
I know rendering times vary, depending on what you have going and such, however, even with image rendering, 2.5 seems to have a render lag or slowdown that I didn’t get in previous versions of Blender. As a matter of fact, if I use the X64 beta non installer Blender version, the image render is extremely fast, 32 older Blender, very fast as well.
Now, the animation is 225 frames, (as stated above, simple UV sphere, world stars, nothing major) I think 1024 verts at best and if I render as mpeg it would take nearly a minute a shot. I upped the buffer size which increased my speed dramatically, about a frame every 2 seconds.
HOWEVER, if I decide to add anything else like a subsurf to the UV sphere, lighting, effects, or any small detail like texture, the render time is a frame every minute or so. I’m not talking major changes or anything, just texture for the UV sphere will cause this alone.
I am leaving the anti-aliasing lowered to get the 1 frame rendered per minute but of course then it looks choppy but if I leave it on, even 5X, the render time shoots up dramatically.
So, should this be happening? I don’t have the issue in older Blender versions. Maybe some settings issues? Most were default.
Thanks,
Paul