I don’t really use Blender for anything else other than making levels with it.
It’s perfect for level making because of it’s really easy-to-use-and-understand texturing abilities, and the fact that I can export an .X file after words and not have to worry about programmatically texture my level. Anyway, after about an hour of tweaking and texturing, I came up with a remake (sort of ) of Peaches Castle grounds in SM64. It’s not finished yet, I’ll find better textures later and model the castle a little better…I.E., add windows, doors, etc…
After editing the skybox texture to make it brighter, here’s another screenshot from another angle:
And another one. See that brick thing hanging out in the lower right-hand corner? That’s where water is going to be.