me and a friend are working on a small animation, i wont go into the story yet, since we dont actaully have one layed out yet (we have an idea though!).
anyway, here is one of the bad guys, ill leave at that for now.
Ok so here is the first model, its kind of a cross between a slug and a nasty germ, the germ side will show more in the textures and materials, the little hover scooter he is riding, will be worn and rusted, with chains, bolts and bits of metal hanging off it.
for now i only have the base complete (not much detailing going on)
The animation will be about 1 minute long, and will basically be a chase. ill have more on that later, but for now its about the models.
Hmm, this “guy” only looks from the front like a bad guy (from the back like a happy little caterpillar on a moped). Maybe you could add some horns or something like that. Not to make him very evil, only to confirm his image.
unstable: good point, i think what ill do is take off the parachute and give him a little leather jacket, with a skull on the back. i might add horns onto him, but im not sure they would look good on his head. ill also add a lot of detail with the texture map, maybe some scars ontop of the skin, and lots of dirt. maybe give him a little cigar aswell?
Great work, these are really good. Just two things, first, perhaps it’s a good idea to ensure the hat and dynamite are seperate objects so the character can use them later. Second, some work on the feet would go down well. Other than that, awesome job!