Hallo,
i don’t have a good title for this post, because i don’t know what to ask for or what section is the right one.
i don’t know if i have a problem with rendering or with my meshes.
But i start from the beginning.
I create meshes in a programm called “assyst 3D”.
I import the meshes to blender and start rendering these models with textures on it.
It all worked fine until yesterday.
- I imported a mesh.
- I inserted textures.
- I set the right UV-Map.
In the editor all looks fine.
But when i render it, there are big black dots where only should be a grey texture.
I attached a sample at this post where you could reproduce the error.
The problem is, that there are very small black fragments in the rendering.
The Anti-Aliasing is doing the rest.
If you deactivate Anti-Aliasing, then you only have very small black fragments and not big black dots.
If you don’t use the texture (or just didn’t redner the texture) you don’t have black fragments at all.
If you use Anti-Aliasing-Method “Box”, then the dots are smaller.
So the problem is somewhere in the texture or in the mesh.
But i couldn’t see the problem in the editor.
I know that isn’t the best of all problem descriptions, but that’s all i could come up with.
Everthing else you have to see for your self in the blender file in the attachment.
best regards
Benedikt
Attachments
TestBlackDots.zip (217 KB)