I am an Environment Artist looking to expand my portfolio with any opportunities. I have knowledge with Speedtree, Blender 3D, Maya, and World Machine. I have past experience working on games with teams and can communicate well. I understand the ins and outs of Unreal Engine and Unity engine.
I can model small environment assets and unwrap them accordingly. As long as I have modelers, a level designer, and concept artist, I can create an aesthetic and functional scene.
I have a small portfolio with projects I have done to show my abilities in level design. https://www.behance.net/CadeHowart2a2d
My past work experiences can also be called upon if you would like to review those as well.
Email: [email protected]
I would love a chance to help out with asset creation and characters (modeling, texturing, rigging, animation). I work in Blender. Here’s my sketchfab link for your review. I will be able to do this part time.
We got 2 level designers in this week, so we’re closing that portion for now.
This week we’re having one of the level design guys and one of the blueprint guys work on the Truesky plugin settings for the project. Day, night, rain, fog, etc.
One of the 3D modelers is coming up with completely custom road spline meshes for the new road tool we’re using.
We share that info during the interview process. If you’d like to hear more send us an email at [email protected] and we’ll give you our Skype / Google hangout info so you can stop by sometime!
Our Vehicle Modeler is working on suspension / animating our first vehicle and doing tests on bumpy terrain.
We got our first waterfall in the game, complete with spraying water.
We’re looking to start fleshing out our Grid Down Game website, and we’re looking for people who know CSS website coding. If you know anyone that does that, please pass our thread along to them!
It’s difficult for me to see what you are really offering for people if you’re not going to pay. People going into this have to realize that realistically, the vast majority of projects never get finished. They might be better off just developing their own art, as in my experience that’s a quicker way to improve skills.
At any rate, I’d recommend getting some funding so you can start paying.