I need a mountain for the background in a scene I’m working on, so I used the free version of Gaea. Since it is limited to 1k output, I spent a lot of effort breaking up the low-res maps with noise and displacement.
I found a few references to Gaea on the forum here, but not a lot. Is there a thread, group, or other repository of knowledge for working with Gaea specifically in Blender? I’m reasonably happy with my muddling about, but it would have been faster to have learned from others’ experience.
Here’s the heightmap applied to the plane in isolation:
Now back to trying to figure out how to make cumulus clouds in Cycles. Cirrus and stratus clouds are fairly straightforward, but I’m having a bear of a time getting decent looking cumulus clouds with a volume material on a cube. Anyone have a link and/or pointers?