Yeah its not the best, again, first project and I am currently teaching myself how to use Blender.
Question on it, the seem where the wall and floor meet, whats causing that to be so harsh?? I have the OSA set to 16, anything else I can do to fix this??
That backdrop looks nice, is it an office in the forest? xD
hmmmm, in the floor edges it looks like a seam in teh geometry to me. Or are they two separate meshes?
If they are just bring the floor up a tiny bit so it overlaps slightly.
For someone learning blender - the image is quite good.
Regarding the seam you are quering, you may wish to add more lights or adjusting the locations, I found that the more lights you have, the better the image. There are some good quality *.blends that have good lighting setup you use for research purposes. Sorry no links.
Thanks for the replys everyone. =) and I just added the backdrop so i didnt see blue ATM haha. will change soon.
@ Dave12345:
Its the inside of a cube ( deleted one face). So I will go ahead and raise the floor like
you said.
@ kbot:
Thank you a lot. And yeah, I’m curently working with the lights still.
@ Yellowlambo:
I just realized that haha. thanks for pointing it out. I’m thinking maybe a light pointing into the room from outside to fix? Or altering my Glass material a bit.