Small UV Mapping Problem

Hello,

When I load up an image for a face it stretches out the image so it can fit the face. How can I make the image ‘tile’ [duplicate] itself so the image, at its’ normal size, is repeated so it fills the whole face.

Many thanks in advance.

You need to unwrap your mesh with LSCM, then you can map each island individually.

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I will use http://download.blender.org/documentation/htmlI/x5840.html to help me.

Thanks Fish.

After watching to the third video on this link, you won’t have ny trouble after that :slight_smile:

http://www.blender3d.org/cms/Model_Material_Light.397.0.html

check out the other video as well, long to download, but worth the time :slight_smile:

Oh that’s great, thanks!