You can go into edit mode for your sphere, select the vertices that you want to separate, press the space key and type … separate.
Perhaps there is this option buried in some menu where you dont have to type with the spacekey, but I’m not sure where it is at, so I always do it that way.
Those vertices will then be made into their own object, I often have to readjust the origin after doing it.
Another option would also be to create vertex groups.
Yeah I know that bit. The problem was getting the right shape instead of jagged, almost bit looking, lines of square faces instead of the splotchy, rounded, “islands” that I am trying to create. Thanks though!
Here’s the update, next up is to add the building back in, create mountains, and add grass. After that update I’ll try different textures and a better background sky, probably will make the background transparent and use the compositor to add in a separate image.
Yeah, the city will eventually be worked on, trying to pace myself so that I don’t get overwhelmed. I’m not sure why the grass looks like that, I agree with what you’re saying the problem is, I haven’t used the comb tool. I’ll play with the settings, it might have something to do with the texture too. The taller grass at the top/center looks alright, right?
Update! Instead of having a glossy/diff mix shader I did glass/diff. I might add an absorption node group that I’ve used on tons of projects, it will basically just make the waves a tad more noticeable. Obviously still need the trees. How does everyone like the sky? When I do the post processing it will all blend together better.