I need to orient the local axes to direction of the cylenders to be able to manipulate them in more efficient way than with the global axes. (I don’t want to move the origine)
Since I have a lot of cylenders I would like to automate this process.
I found these two addon which look great but still need to specify manually some informations, like edges or 3 points …
I guess if the script can compute the lengths of the edges it can take the longest one and then use it to align the local axes.
Or by computing the volume of the object and then extract the longest dimenstions and then orient the local axes.
okay many vs thousend that’s a point … okay first in edit mode: seperate by loose parts… then something to select on top/buttom n-gon or trianlge (assuming the sides are quad) the using this as orientation setting pivot point to center… could be possible as addon… (programming: yes; python yes; some little bit of blender scripting: yea… ahh n… a little tiny bit… so: no not realy yet)