Hello
is there any way to use a : smart glass with blender together with the monitor ?
for example: having the interface in smart glass and the viewport in the monitor?
thank you so much
Hello
is there any way to use a : smart glass with blender together with the monitor ?
for example: having the interface in smart glass and the viewport in the monitor?
thank you so much
Hi… if I understand you correctly, you’re asking if it’s possible to view the 3D viewport in one monitor screen, while viewing the same 3D viewport but in a different perspective in a second monitor?
You can pop-out Editor windows as a separate application window, yes.
See here for the official documentation guide on how to do it:
Just select a corner of a Editor, then SHIFT + LMB while dragging the selected Editor corner to pop-out the Editor as a separate window.
but is it possible to use smart glass as a second monitor?
and do you think it would be productive?
Thank you for your help
If you mean smart glasses such as Google’s, there’s no way to run Blender (or any other non-proprietary software) on those currently. On the other hand, if you mean a VR headset, it’s definitely possible to use Blender there. You can google “blender vr” and you’ll find the recommended VR build
is there at least a way to treat : Smart glass as a second monitor ?
mirror the second monitor for example.
I would really like to have part of the blender interface in Smart glass.
to make room for the viewport on the first monitor.
being able to use the mouse in Smart glass .
thanks
It would help if you were to clarify whether you’re talking about “smart glasses” like those made by Google or Snapchat or VR headsets. I’m assuming you mean smart glasses, which don’t run conventional operating systems like Mac/Windows/Linux. The major player in that field is Google Glass, which uses a special flavor of Android:
Glass Android OS
Glass EE2 runs on Android Oreo 8.1 (API level 27), but it doesn’t include Google Mobile Services (GMS) or Google Play services. This might impact your choice of Google APIs. You need Android Studio and Android SDK 8.1 (API 27) to develop applications.
Blender does not run on any Android OS, so there’s no current way to port any part of Blender to Glass Android OS. The Glass Android OS API is also extremely limited. You also can’t really use the glasses to display Blender. You can stream video to Google Glass, so you could potentially set up something like Twitch on your computer, and watch it there, but it would:
There’s no current way with that particular API to use the glasses as a discrete display for a computer.
Again, if you’re talking about VR headsets, what you’re describing is possible and you can ignore everything above this
I’m talking about the “smart glasses” made by Google.
Very cool. In that case, my previous reply covers the Google Glass situation pretty well
what about using a tablet as a second monitor in blender? it’s possible ?
what could i use on the second monitor/tablet to improve my workflow?
thanks
You can use an Apple tablet as a computer screen with Sidecar, Luna, or Duet . You can use an Android tablet as a computer monitor with Spacedesk. Ultimately, though, you should just use a second monitor. You’ll get significantly better response times
what do you advise using on the second monitor/tablet?
any part of the interface in particular?
It depends on what you use Blender for- if you use it for game models, you’ll probably want the UV editor on your second screen. If you use it for animation, you’ll most likely want it split up into the dope sheet and the graph editor. If you use it for sculpting, you’ll split it into 3 or 4 3D viewports- front, side, 3/4, and back views, and lock those views. If you are texturing, you’ll have the texture nodes. If you’re doing geo nodes, you’ll have the geo nodes.
It depends both on your use case and the moment. I don’t think you’ll want to have a static interface- your interface should change as you move through the steps of any project in Blender