You can get it here: https://gumroad.com/l/Smart_uvVersion 1.4.4 Latest features
Spread Loop - This tool will move the vertices of selected edge loops inside the uv editor and make them have the same proportions as in the 3d view - just with on click!
Reunwrap - unwrap only the selected island in the uv editor.
Re-Unwrap Smooth - reunwraps the selected faces without cutting them out and smooth out the unselected faces to fit it.
Align island rotation by edge - This command makes it possible to align islands by selecting one edge. The island will then snap to a horizontal or vertical axis depending on what is closest, you can select several islands at once.
Shortcut: Shift + mmb scroll
Fill Selection tool - Make an edge loop for example and easy fill the inside or outside of that selection with just one click. Works exactly as my smart select addon but for the uv editor.Align islands - align islands in a row. work in all directions
Rip - Context sensetive, work in all modes. will also activate the move tool right away.
Snap uv - Snaps selected vert/Face/Island to closest unselected.
[I]Shortcut: Ctrl+mmb scroll - increase/decrease value.
[/I]Toggle UV - WILL BE INCLUDED IN NEXT VERSION.
Only place holder.
Shift rotate - Snap rotates selected cw/ccw. (set angle in prefs.)
Shortcut[I][I]: Shift MMB scroll up/down.
[/I][/I]Select shortest path - now works in all modes. Copy rotation[I][I] - Will be included in another version only placeholder right now.
[/I][/I]Spread Loop - This tool will move the vertices of selected edge loops inside the uv editor and make them have the same proportions as in the 3d view - just with on click! [I][I]
- a lot more.
[I][I]What features will come in the next version? (We are eaiting for the Blender 2.79 version to arrive-bugs need to be fixed in Blender)
[/I][/I]* Interactive cut + a mode where your UV will update live while you cut it.
- marking edges and pressing Re-unwrap will cut the selected edges so from now on the “mark seam”
will not be needed.
- Select boundary loop for the uv editor (and perhaps when you swith from face mode to edge mode Blender will automaticly select the border edges.
Better stitch that scales the snap faces to the right ratio.
[/I][/I]Straighten both X & Y at the same time based on how the uv lines actually look in the uv editor NOT based on actual geometry or based on a square uv grid.
Copy rotation - copy rotation between islands.