Hello everybody!
I’m a blender user from Hamburg, Germany. I got stucked trying to build up a physics simulation and can’t find a solution in this forum. So I hope someone can help me.
What i wanted to do is to smash a huge Lego model (3000 pieces and more) on the floor. The generell physics-simulation is not the problem and i also trying to use the bullet constrains tool. But I either get a model that starts to fall apart in the air (without the bullet constrains tool) or I get a model that brakes in a poor way on the floor. Is it possible to smash the whole model in its single pieces when it hits the floor?
I hope you understand my question and pleaae apologise my bad English.
Greetings
Marc