hey blender heads
ok wonder if anyone can help please! been trying all day and now banging my head against the wall (but its not smashing…)
this was easy to do in 2.79 with fracture modifier but cannot figure out how to do it in 2.83
it sounds simple, a box is thrown and i want it to explode in mid air, as my box has a couple hundred pieces, i cannot go in and click animate in the physics tab for each individual shard, and trying to use the copy from active is painstaking.
is there any way to achieve this in 2.83 please? it should be simple, animate my object then keyframe when i want the fracture to start…
i also was gonna do a ‘cowboy’ switch, have a broke box already in place and make it invisible then when the OG box gets to the required position, make that invisible and my fractured object become visible and start the sim but no way to make it invisible.
i tried visibility in objects properties, but cannot do it for a collection and also the eye and render icon wont let me keyframe in outliner.
thank you for any help