Ataryu: the design is of course “inspired” from the great work of weta workshop, so yes he’s THE gollum/sméagol. yup, i’ll make the finer wrinkles under his eyes with a texture. i’m working from a couple of references of gollum, i think i got most of the facial features working, so all i have to do now is tweak tweak tweak…
three-dee: oh yes, the inside of the mouth is on its way [gonna post an uptade later].
toontje: i think the mouth edgeloops are okay since i need less movement on the upper lip. shaping that area with the mouth loop wouldnt give me the right lip movement… erhm… did that make sense? i dont think so
look at the sceenshot 4Daniel posted, bay raitt [the godlike master who modelled gollum] used the same approach. oh well… actually i’m copying HIS topology, so all the credit goes to him!
mr_bomb: only gollum please, i’ll model the orc another day
@ner/shul: most definately [already using them]
Prince: 1) they do! and lattice parenting is of limited usefulness and makes it look to comic like.
- of course you can see the seam, i’m modeling only one half! the other one is a linked copy.
4Daniel: the color of his skin depends veeery much on the light conditions he’s in. so in sunlight he might look pale and redish, in moonlight pale and blueish… that’s because of the way skin behaves, it doesnt have a fixed color, it’s very translucent.
orion119net: i took a plane, subsurfed it, shaped the eye, extruded, extruded, extruded, pushed vertices around… extruded… oh… hmm get the point?
Meltdown: how can you hate that cute little fella!
hey that’s exactly the wireframe i’m using. i dont really copy it 1:1, but i’m using the topology [and of course fewer vertices ;)]
thank you very much for the comments, update is coming later today.