Sculpted, textured and rendered in Blender. Postprocessing in Photoshop.
Base Color
Share, like and leave a comment. Thanks.
Share, like and leave a comment. Thanks.
Friendly, warm, and welcoming smile
Looks amazing.
Such a cuty right?
Thanks for your reply BaridTen.
hey how do you sculpt those wrinkles in blender, do you have some technique?
Lots and lots of polygons and the draw sharp, crease brush and a variety of alphas in combination with the standard brush. Oh and i use a ton of reference pictures to get a realistic look.
Thanks for asking buddy. I’m always happy to answer questions.
what about the shaders? what settings do you use for SSS, roughness, and bump/displacement…
Great work, congrats.
I featured you on BlenderNation, have a great weekend!
Has a painterly feel. WOw the depth is masterful. Thanks for sharing all the renders.
So dang creepy…
I swear he is a chill dude - don’t wanna eat you when you asleep.
Thanks for the love!
This will be very good for horror, how long did this project take.
Around 15 to 20 hours i believe. Thanks for your comment.
Your friendly undead neighbour
Great work, it reminds me of that video game Outlast
Those are great games.
He looks like a nice and positive man … but something tells me I can still not trust him, I don’t want to be one of those that judge someone by his appearance, so I will say no more.
Fantastic work, this is clearly on a professional level. It can simply not be much better.