Hey guys,
I have a few shots at work that require smoke sims for some distant camp fires, and i’m told blender has a pretty cool smoke simulator. I’ve used fumefx and PhoenixFD so quite familiar with basic concepts of fluid sims.
I have a question about Smoke and wind.
I set up a quick smoke simulation test; box emitting smoke.
My question is, how do i get wind to effect the smoke?
I believe i added a wind force field, however adjusting the Strength didn’t produce any results when hitting Alt-A
Also i noticed when i attempted to rotate the wind force field, it also rotates the smoke container.
Any suggestions very welcome. I haven’t used blender in some years, so extra clarity is good 
Thanks
David.
