I’m trying to simulate a dry ice effect with smoke sim. There are objects moving through the smoke.
The issue: as soon as the collision objects start to pass throgh the smoke, the sim blows up and the previously calm dry ice turns into a turbulent smoke, within the span of two frames. Any tips on setting up collision objects to interact correctly with the smoke sim? This happens regardless of high res setting on the smoke sim, or collsion setting on the collider