So is there some kind of restriction to smoke inflow inside a collision object?
Here is my process
create plane
conver plane to smoke from quick smoke
create cube
scale cube bigger then smoke inflow
flip cube normals to inside
make cube collision
bake
When I bake it takes time to process so its doing something. But eithor I will not get any results or it will just blow past the cube and not interact. I have tried bumping up the resolution from 32, 64, 128 and 256 with no results. Also tried solidifying the cube with no differance.
What am I doing wrong?
FYI this cube is me testing I actaully have a bottle I have moddelled that I want to use, but cant seem to get any of this to work.
There is a display bug. An effector is hiding smoke.
So, you may have done nothing wrong.
When simulation is baked, hide the cube in viewport, you should see the smoke.
If smoke passes through collider, it may be because thickness of collider is not important enough to be detected.
But if you want smoke in a cube, you don’t a collider at all.
You can just enable Border Collisions of a domain that has shape of a cube.
Hey @MyVisualStory , I ended up doing some more experimentation after that thread finished. Happy to pass on the last .blend file to you if it’s of any use.