Hi, is there a possibility in blender to make particle sim driven by smoke? (Something like in 3dsmax - pflow following fumeFX)?
Recently i’ve seen this video :
but in no way I can achieve this effect.
Hi, is there a possibility in blender to make particle sim driven by smoke? (Something like in 3dsmax - pflow following fumeFX)?
Recently i’ve seen this video :
Have you tried using the smoke flow force field?