I have an emitter for smoke on a cigarette. If i animate the emitter by hand, the trail follows correctly leaving a nice smoke behind. On the other hand, if i try to parent the emitter to the cigarette or to use a location constraint the emitter follows the cigarette but the smoke acts ugly (following stiff behind the emitter, without leaving the correct trail).
Hope i was clear enough…any ideas on how to make the trail correctly display and follow without having to animate the emitter by hand (which is a pain)?
the problem seem to arise when the animation is driven by an armature (in my case i have an empty following the hand, the cigarette following the empty and the smoke following the cigarette). No matter how i try, if the animation is driven by the armature it seems the smoke goes wrong. Guess i’ll have to animate it by hand
…still no ideas?