Ah, that makes more sense. Iām old school so when I see radiosity I immediately think of having to create radiance patches on all of your surfaces, etc. Octane does use photon caching, but itās used to help with caustics.
Itās not missing, they just moved it from the properties panel to a compositing node instead.
Respectfully, itās missing; that feature was completely removed.
Yes, they added a bloom option to the glare node which already existed, but itās not the same feature, appearance, nor workflow.
I almost always use Cycles for its much greater potential for more complex refraction effects (for an example, my black hole renders, also called āACME computer melterā) and realism, but occasionally EEVEE for more stylized renders
Recently though, Iāve seen instances of Cycles being used for stylized scenes (eg. Project Gold frond the BF) and EEVEE for real-time (or almost) realism
Out of curiosity, does anyone here use ProRender from AMD? Iāve never tried it, just wondering how it compares.
I have no AMD but a RTX gpu.
So no experience with.
I wonder if there is a alternative for keyshot because i have no budget for Keyshot but for product animation it look very good.
I stick with cycles or eevee for character animation.
I have an RTX as well but I think you can still use it. It runs on OpenCL as far as I recall.
Iāve used Keyshot before. It was OK and quick to set up but you have far more control in Blender. There are various addons that sort of mimic how keyshot works I think. I remember seeing something.
Okay well i am also interested to that keyshot blender addons.
Can you give me a hint.
I would appreciate that but i am sure it can be done with blender.
Thanks sofar.
I think this is the one I was looking at.
However there are may other tools:
Wow thanks i have never heard of blendshot
But looks promising.
Sorry i am a bit disappointed about blendshot. Kit ops v3 is recommended add on better then blendshot.
I have an Nvidia GPU, Prorender was very buggy and prone to crashing last time I tried it. Maybe it changed since, but I hardly see it outperforming Cycles from the little bit of testing I could do.
I do mainly high quality still shots and a few simple animations. These are promotional product graphics. I use Cycles almost exclusively.
Isnāt development on that dead? Lets face it, AMD have a hard enough time just fully supporting Cycles, let alone a whole new renderer.
So for what I use, itās Cycles. Had a very brief look at other options but at the end of the day it all mostly looks like pain that just isnāt worth it, as @myclay pointed out.
I do suspect tho that proper MIP Mapping for Cycles would help it a lot going forward, but that seems to be years in he requesting and still not happened.
I use both EEVEE and Cycles. EEVEE for modeling and look dev and Cycles for rendering
I use Cycles, as I have RTX 3080. Mostly high quality 3D Stills and animated output too.
Quite possibly, I just saw it advertised in an engineering magazine and wondered what the status was.
I love EEVEE and Cycles, especially Cycles so I have no need for another, just curious. Like you say though, it sure would be nice to have MIP mapping as VRAM use is the biggest drawback for me.
I use EEVEE and Cycles, they are the most suitable for what I do that is 3D characters and animations.
I use a MacBook Pro these days which has āinsurmountable heat problemsā when using Cycles. It is simply ānot an option.ā Therefore, I use EEVEE these days for all my work, and I have easily adapted to it.
The projects that I am interested in doing facilitate this. I donāt need Ć¼ber-realism, and I do need ārendering speed.ā (I also make heavy use of the āWorkbenchā renderer when preparing a project. I do everything possible in āWorkbenchā before refining the shot to use EEVEE.)
Does anybody familiair with K cycles ?
I have personally never really needed to get a rendering addon, but I do have a good understanding of Cyclesā settings and what causes noise and how to optimize a scene. I would say that understanding these things will take you the farthest performance and quality wise.
But this addon/version of Cycles does seem interesting for its convenient denoiser, its light linking / light group features and compositing tools. If the performance numbers are really based on the same render settings for both, they are impressive.
Though I would still advise to have some knowledge of default Cycles. I have seen begginers get rendering addons, give up all control to sampling presets and be unable to diagnose why they are getting noise (no sampling preset will save you if you do something silly that would take literal millions of samples to render).
I should also point out that a multi-pass denoiser can be made manually in the compositor, itās just less convenient (and maybe a bit slower to process) than having it included in the denoisers list.