I’m doing something with a deadline and I’ve just had a nasty surprise from Blender. Have there been any changes in the way Blender simulates smoke between versions 2.63a and 2.64a?
I’ve simulated the basis of my smoke in 2.63a yesterday but then I needed to fracture stuff so I opened the same file in 2.64a and continued my work there. I left the sim with higher settings for the night and it is completely different. I went back to simple settings, opened the same file in 2.63a and 2.64a to compare the smoke sim results and to my horror they are completely different!
I’ve attached two screenshots:
The particles landed in a different spot (I don’t know why but that’s not the case here) but you can clearly see that the smoke is a lot less dense in 2.64a. Why? Please, tell me why?
I generally noticed that working with smoke simulations in Blender 2.64a is a bit more difficult - it is less visible in the viewport when I increase divisions. At some point I just have to render because in the viewport I can see nothing. In older versions it was a bit more intuitive.
Thanks for any help
It seems it’s true - the way the smoke is simulated has changed. I’ve used another test file and here’s what I got (same file, same frame):
Blender 2.63a and Blender 2.64a respectively: