Smoke simulation renders different in viewport and render view


Noob question here, just starting off with fluid simulations in Blender creating an explosion,
all of a sudden the explosion renders differently in the Rendering tab compared to the viewport…
Anyone have a clue? I have a material set up to the fluid region…
I’m stuck can’t figure out what’s going on.

Uploading the scene as well:

Thanks in advance, really would appreciate help!

Delete all Bakes → Bake All Dynamics → and Render your Picture

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Thank you NewVisitor!
It didn’t work at first… I tried multiple times and the problem remained, felt kind of hopeless.
Then I changed the cache type to Final, clicked Bake All there (in the physics tab) and then followed your steps (in the particles tab), and it worked… I don’t know if that was part of the solution or not…?