Smoke Simulation WIP

Hey everyone

I am currently trying to render out a smoke simulation to simulate smoke emitted from a gunshot. I have made progress at first I had trouble getting it to look right and could not get it past looking like a mushroom cloud. I have a pretty good test render that I will upload when I get home right now I am in class and the internet is really slow.

Right now I am facing two problems. 1 the smoke seems to have a lot of noise in it when i put it to high resolution. and 2 how do I edit the amount of smoke emited from the particles? As of now the smoke emiting is way too much and would like the puffs to be smaller.

Any help is appreciated and I will upload the video soon to help give a visual.

For the noise, you need to lower the step value under Integration in the volumetric material.

For the amount of smoke, I think maybe lower the density in the material.

Thank you, lowering the step size helped a lot. I lowered the density scale in the material and it seemed to have reduced the amount of smoke.

But I seemed to have lost my good particle system. I had it setup just the way I wanted with the right speed and shape and I think I may have saved over it… So now I got to redo that and try out changing these settings to see if I get what I want

No problem, glad I could help.

Good luck and make sure you post a render so we can see once it is done.