I wanna make a Animation with Rocket smoke traills.
Is it possible with the current smoke physics?
i ask because, the smoke domain must be so big, and therefore the smoke particles will be huge.
If i move the domain, the smoke hangs in the domain origin.
I played around with parenting the domain to the rocket so they would travel along together but couldn’t get it to work. could be because I don’t know what I’m doing. I’ll be interested to see if you find a way to do this, seems like an obvious thing to want to do
Moving domains would be very nice. Currently it’s not possible. So the only solution is to make the domain very big and increase the resolution until the smoke particles are small enough.
If you move the domain, how should Blender handle the possible cases of smoke data leaving the domain as the domain’s bounds move?
Surely you can’t just push the smoke to stay in the domain or stop the smoke completely, it’d look a bit unrealistic (the first one being unrealistic because you’d get a simulation where the smoke is being pushed by an invisible wall).
I wonder if the smoke data could be translated to continue as an SPH particle sim in those cases?
I didn’t do very much work on the fade out of the particles for this, but I think you could get this to look much better if you played with particle age etc.
I did a tutorial way back on a tornado that uses the cloud generator, so you could do this quickly just to see how it looks, only difference being you animate the emittor and the bound box.