Tell me I’m not the only one who thought blenders smoke simulator was junk. If I was, my opinion has changed
If you wanted to know the secrets I have also made a tutorial for you guys Here
@unyxium The render times are insane. For a 2K render with 32 samples it took 8 hours. As far as smoke resolution I went with 256 divisions + 1 highrez. If you go with more then one highrez it seems to get really bad artifacts.
You should see all the movies where huge buildings collapse before World Trade Center attack. We have a pretty bad concept how things look like before we see it in real life.
Also it’s more important that it looks cool than correct. Elon Musk said if it looks fake and bad then it’s probably real. No one would spend money on something to create something real to look bad.