Smokey Business....

I’ve made a test file for my “dog-fighting/flight-sim” game. Now my problem lies with the smoke; I need it to “spawn/move” randomly.

I’ll post the .blend in a sec.

*Here it is

You can make an empty with random IPO, changed with an actuator.

How would I make a random IPO???

Rotate/move the empty randomly inserting keyframes whenever you see fit.

RANDOM, you could use the random actuator and property IPO

some tutorials are on this page

you should add a better alpha texture to the smoke to make it more realistic

Thanks alot guys :slight_smile: